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A helper method for drawing paths flush with the surface of the 3D ground mesh.
void renderOnGround(int32_t originX, int32_t originY, iRender3DLinesCallBack& callBack) const; |
originX | X coordinate for the rendering origin. | ||
originY | Y coordinate for the rendering origin. | ||
callBack |
An instance of
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This helper method is provided to enable you to implement visualisation of primitives within your own 3D engine.
void renderOnGround(int originX, int originY, Render3DLinesCallBack callBack); |
void renderOnGround(int originX, int originY, Render3DLinesCallBack callBack); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |