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A sequence of positions on a mesh. Returned by Pathfinding queries.
Defined in SDKRoot/code/externalAPI/i_pathengine.h.
iPath objects are pooled internally,
with
Paths with one position are used to indicate that an agent has arrived at their target
or are already at their target when a pathfinding query is made.
Since release 5.00, paths always contain one or more positions.
iPath objects are generally constructed and returned by pathfinding queries, but can also be constructed directly by calling
iPath objects can be released explicitly by calling delete on the pointer or by calling the object's release() function.
A pointer to an iPath object must not be used after the object has been deleted.
Increments the internal reference count for this API object. | ||
Increments the internal reference count for this API object. | ||
Provides the same functionality as
| ||
Provides the same functionality as
| ||
Enables the client application to determine whether a given segment in a path corresponds to an 'off-mesh connection'. | ||
Returns the total length of the path. | ||
A helper function to access the mesh on which this path was created. | ||
Enables you to check whether there are any outstanding references on this object, other than the interface reference through which you are calling, and therefore whether this object will actually be deleted if you call its release method. | ||
Returns a position in the path at a specified index. | ||
A helper function to access the mesh on which this path was created. | ||
Releases the API object pointer. | ||
A helper method for drawing paths flush with the surface of the 3D ground mesh. | ||
Returns the number of points that comprise the path. |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |