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Provides the same functionality as
bool advanceAlong(const iShape& shape, float distance, const iCollisionContext* context, float& precisionX, float& precisionY); |
shape | The shape to use for checking collision. This should normally be the same shape that was used to create this path. | ||
distance |
The distance to advance along the path. | ||
context |
The state of dynamic collision that will apply for this query. An empty context can be specified by passing nullptr for this argument. | ||
precisionX | Extra precision for the x component of the path start is returned in this parameter. | ||
precisionY | Extra precision for the y component of the path start is returned in this parameter. |
Unless you have a specific reason for using this version of the advance along path functionality,
the versions provided by the
Refer to
bool advanceAlong(Shape shape, float distance, CollisionContext context, out float precisionX, out float precisionY); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |