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A helper method for drawing lines that hug the surface of the 3D ground mesh.
void renderLineOnGround(const cPosition& start, int32_t endX, int32_t endY, int32_t originX, int32_t originY, iRender3DLinesCallBack& callBack) const; |
start | The start point of the line to draw. | ||
endX | X coordinate for the end of the line. | ||
endY | Y coordinate for the end of the line. | ||
originX | X coordinate for the rendering origin. | ||
originY | Y coordinate for the rendering origin. | ||
callBack |
An instance of
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This helper method is provided to enable you to implement visualisation of primitives within your own 3D engine.
void renderLineOnGround(PathEngine.Position start, int endX, int endY, int originX, int originY, Render3DLinesCallBack callBack); |
void renderLineOnGround(Position start, int endX, int endY, int originX, int originY, Render3DLinesCallBack callBack); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |