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Constructs an iMesh object by processesing geometry specified in 'face/vertex' form.
std::unique_ptr<iMesh> buildMeshFromContent(const iFaceVertexMesh* const * meshes_Buffer, uint32_t meshes_BufferEntries, const char *const* options) |
meshes_Buffer, meshes_BufferEntries |
(See | ||
options |
A set of named attributes to control how the geometry is processed. Note that some mesh loading options may also be passed into this method, to affect the final ground mesh construction phase. |
Refer to
When reporting bugs in the content processing,
Mesh buildMeshFromContent(FaceVertexMesh[] meshes, string[] options); |
Mesh buildMeshFromContent(FaceVertexMesh[] meshes, String[] options); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |