Contents, API Reference, Interfaces, iMesh, savePath
iMesh::savePath()
Description
Saves internal data relating to a path to persistent storage.
Syntax
void savePath(iPath* path, iOutputStream& os) const; |
Parameters
| path | | The path to be saved. |
| os | | An output stream to save the path to. |
Requirements
The path must be a path that was originally generated on this mesh.
Remarks
Use this method in conjunction with iMesh::loadPath()
to save and load paths to and from persistent storage.
This method may be called with a null value for the path argument (i.e. a failed path),
but note that in this case no data will be written to the output stream.
(This empty buffer special case will then be recognised by
iMesh::loadPath() on loading and a null pointer returned.)
See Also
Interface iOutputStream,
iMesh::loadPath()
C# Mapping
void savePath(Path path, OutputStream os); |
Java Mapping
void savePath(Path path, OutputStream os);
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