Contents, API Reference, Interfaces, iMesh, loadPath
iMesh::loadPath()
Description
Loads internal data relating to a path from persistent storage.
Syntax
std::unique_ptr<iPath> loadPath(char const * data_Buffer, uint32_t data_BufferEntries) const |
Parameters
| data_Buffer, data_BufferEntries | |
(See Passing Arrays.)
The data buffer to load from.
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Requirements
The ground mesh and base circuits must be identical to the mesh on which the was originally generated.
Return Value
The loaded path.Remarks
Use this method in conjunction with iMesh::savePath()
to save and load paths to and from persistent storage.
The buffer passed in must contain data previously saved out by
iMesh::savePath().
Note that an empty buffer can result from calling
iMesh::savePath() with a null pointer.
loadPath() recognises this special case and returns a null pointer.
C# Mapping
Path loadPath(byte[] data); |
Java Mapping
Path loadPath(byte[] data);
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