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Adds a vertex to the mesh, and returns the index of the newly added vertex.
int32_t addVertex(int32_t x, int32_t y, float z); |
x | X (horizontal) coordinate. | ||
y | Y (horizontal) coordinate. | ||
z | Z (vertical) coordinate. |
int addVertex(int x, int y, float z); |
int addVertex(int x, int y, float z); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |