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Mesh Federations

PathEngine's 'mesh federation' functionality is based on splitting the world into a tiled set of overlapping ground meshes.
This enables seamless pathfinding to be applied over worlds of effectively unlimited size, at the cost of the application of a maximum query distance constraint.

Contents

Overview
Constructing Mesh Federations
Tile‑by‑tile Construction with the 2D Process
Tile‑by‑tile Construction with the 3D Process

Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEnginenext: Overview