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Two console applications examples are provided, 'QuickStart' and 'LinkageDetails'.
The QuickStart application shows you how to get up and running with in CLR languages with the most commonly used API calls for loading a ground mesh and performing some pathfinding.
The LinkageDetails application is then designed to demonstrate some detail issues relating to the CLR language mapping (such as error handling, interface object comparison, and lifetime management), and also demonstrates how to set up an callback class implementation. (A SquareMesh class deriving from the iFaceVertexMesh callback interface is shown, and used with the PathEngine content processing method, to generate a ground mesh programmatically.)
Both Visual Basic and C# code is provided for each example applications, and this can be found in 'SDKRoot/samples/Interop'.
Visual Studio project configuration files are not currently provided for the example applications (which avoids complicating the PathEngine release process with Visual Studio versioning issues), but it's pretty straightforward to create the relevant projects in Visual Studio based on standard project templates. (The steps described on this page are based on Visual Studio 2019, but it should be easy to adapt these steps, if necessary, for other Visual Studio versions.)
Create a new project with the 'Console Application' template, for language C#, platform Windows. (Certain Visual Studio installation components such as .NET development may need to be present in order for this to be available.) Go into the project properties.
Change the 'Platform target' (under 'Build') to x86. (This needs to match the C++/CLR wrapper project's target architecture. Both projects can also be set to x64 if required.)
Remove the 'Program.cs' source code item added by the project template, add the relevant example code file from 'SDKRoot/samples/Interop', instead.
Add a reference to the C++/CLR wrapper class library project (created here), from this new project.
You should now be able to build the project.
Set the project working directory to 'SDKRoot/bin'. You will also need to copy the PathEngine dll into this directory before running.
Create a new project with the 'Console Application' template, for language Visual Basic, platform Windows. (Certain Visual Studio installation components such as .NET development may need to be present in order for this to be available.) Go into the project properties.
Change the 'Target CPU' (under 'Compile') to x86. (This needs to match the C++/CLR wrapper project's target architecture. Both projects can also be set to x64 if required.)
Remove the 'Module1.vb' source code item added by the project template, add the relevant example code file from 'SDKRoot/samples/Interop', instead.
Add a reference to the C++/CLR wrapper class library project (created here), from this new project.
You should now be able to build the project.
Set the project working directory to 'SDKRoot/bin'. You will also need to copy the PathEngine dll into this directory (if not already there), before running.
When you run the QuickStart project, you should see something like the following:
start: 56:1070,270 goal: 0:630,491 Path found with 4 points: 56:1070,270 15:977,270 62:785,377 0:630,491 (completed, press enter)
Check the example project source code and comments for more details!
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |