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Position the camera at a position zoomed out enough to make a given set of points visible.
void zoomExtents(float const * worldPoints_Buffer, uint32_t worldPoints_BufferEntries); |
worldPoints_Buffer, worldPoints_BufferEntries | X,Y, Z entries for a sequence of world points that should be visible. |
The camera will be placed looking down on the scene from above (and then far enough back to include all the supplied points in the visible part of the scene).
void zoomExtents(float[] worldPoints); |
void zoomExtents(float[] worldPoints); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |