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Loads the contents of a wav file into memory to be later played by
int32_t createSound(char const * soundData_Buffer, uint32_t soundData_BufferEntries, int32_t numberOfBuffers); |
soundData_Buffer, soundData_BufferEntries |
(See | ||
numberOfBuffers | The number of buffers to create for this sound. This decides the number of instances of the sound that can be played simultaneously. |
int createSound(byte[] soundData, int numberOfBuffers); |
int createSound(byte[] soundData, int numberOfBuffers); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |