Contents, API Reference, Interfaces, iSourceTiling, getTileFilterRange_Voxels
iSourceTiling::getTileFilterRange_Voxels()
Description
Queries the horizontal range to use when filtering source elements for tile by tile 3D content processing (when the 'voxels' method is being used).
Syntax
void getTileFilterRange_Voxels(int32_t tileIndex, int32_t voxelSize, cHorizontalRange& result) const; |
Parameters
| tileIndex | | The index of the tile being queried. |
| voxelSize | | The voxel size being used for 3D processing. |
| result | |
Expanded horizontal extents of the queried tile.
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Remarks
This method returns an expanded range to be applied when determining which source content elements
should be included for tiled 3D content processing.
Use iSourceTiling::getTileRange() if you need to obtain the actual range covered by the tile.
This version is for use with voxel based 3D processing.
If you are using the BSP 3D processing method then iSourceTiling::getTileFilterRange() should be used to determine an appropriate filter range.
Refer to Tiled 3D Content Processing for a detailed explanation of the
tiled 3D content processing setup.
C# Mapping
void getTileFilterRange_Voxels(int tileIndex, int voxelSize, out PathEngine.HorizontalRange result); |
Java Mapping
void getTileFilterRange_Voxels(int tileIndex, int voxelSize, Object_OutArgument result);
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