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iRenderGeometry::addLineSequence()

Description

Adds a sequence of (connected) 3D lines.

Syntax

void addLineSequence(float const * points_Buffer, uint32_t points_BufferEntries);

Parameters

points_Buffer, points_BufferEntries (See Passing Arrays.) X,Y,Z values for each point in the line sequence. (Array size must be a multiple of 3, and greater than or equal to 6.)

Remarks

You can add a single line by passing just two points.

C# Mapping

void addLineSequence(float[] points);

Java Mapping

void addLineSequence(float[] points);

Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEnginenext: iRenderGeometry::addPolygon()