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This method is called by PathEngine to continue a connected line sequence.
void vertex(float x, float y, float z); |
x | The x coordinate of the vertex. | ||
y | The y coordinate of the vertex. | ||
z | The z coordinate of the vertex. |
X and Y Coordinates are relative to the origin specified for the render method currently being processed.
void vertex(float x, float y, float z); |
void vertex(float x, float y, float z); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |