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Constructs an iGround object from a data buffer containing a 3d ground mesh.
std::unique_ptr<const iGround> loadGroundFromBuffer(const char* format, char const * data_Buffer, uint32_t data_BufferEntries, const char *const* options) |
format |
A C string specifying the format of the data in the buffer.
Currently this can be "xml" or "tok" (lower case). This format string is not retained after the call and can subsequently be safely deleted. | ||
data_Buffer, data_BufferEntries |
(See | ||
options | A set of attribute and value pairs that can be used to control some aspects of the ground loading process. |
If the data passed in is valid then a newly created
Otherwise non-fatal errors will be reported relating to
the validation failure and zero will be returned.
Refer to
"xml" indicates that the buffer should be parsed as XML.
See
"tok" indicates that the buffer should be treated as tokenised XML.
Tokenised XML represents the same structure as XML but results in a smaller file size.
See
Ground loadGroundFromBuffer(string format, byte[] data, string[] options); |
Ground loadGroundFromBuffer(String format, byte[] data, String[] options); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |