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Flags a specified agent as excluded from the obstacle set collision state, without invalidating cached state data.
void temporarilyIgnoreAgent(iAgent& agent); |
agent | The agent to ignore, which must currently be included in the obstacle set. |
The main use case for this method is to nest queries inside matching calls to
For example, this can be useful to prevent a target agent's collision shape from blocking queries made by an attacking agent.
The 'temporarily' in the name of this method refers to this most common expected use-case for the
method, but there is no actual 'time limit' for ignoring agents in this way.
Agents should not be removed from the obstacle set whilst flagged as temporarily ignored, however,
and the mechanism is designed for ignoring relatively small numbers of agents and so it may not be efficient
to mark a lot of agents as ignored in this way.
Note that temporarily ignored agents are still considered to be 'included' in the obstacle set,
(e.g. for iteration with
Temporarily ignoring agents is not currently supported on obstacle sets that are created with the 'markForPreprocessing' creation attribute.
void temporarilyIgnoreAgent(Agent agent); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |