Contents, API Reference, Interfaces, iMeshFederation, getRepresentedRegion_World
iMeshFederation::getRepresentedRegion_World()
Description
Queries the 'represented region' for a specified tile in this federation.
Syntax
void getRepresentedRegion_World(int32_t tileIndex, cHorizontalRange& result) const; |
Parameters
| tileIndex | | The index of the tile within this federation to query. |
| result | |
Returns the minimum and maximum bounds of the tile's represented region, in X and Y.
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Remarks
The returned region is expressed in federation world coordinates.
Use iMeshFederation::getRepresentedRegion_Local() if you want the region in tile local coordinates.
The region bounds are inclusive,
i.e. the represented region includes points exactly at minimum or maximum values
in X and Y.
The represented region for a tile is the horizontal range within which
that tile's mesh guarantees to represent geometry.
This region overlaps the handled regions of adjacent tiles
to enable seamless pathfinding across tile borders.
C# Mapping
void getRepresentedRegion_World(int tileIndex, out PathEngine.HorizontalRange result); |
Java Mapping
void getRepresentedRegion_World(int tileIndex, Object_OutArgument result);
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