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Generates an iMesh object with simple 2D square bounds for the specified tile in this federation (instanced ground version).
std::unique_ptr<iMesh> build2DTileMeshWithGround(const iGround& ground, int32_t tileIndex, const char *const* options) const |
ground |
The ground for the mesh. Only ground built by calling | ||
tileIndex | The index of the federation tile for which a mesh is being built. | ||
options |
A set of named attributes to control how the mesh is built.
Refer to See mesh loading options for options that may be passed into this method. |
Mesh build2DTileMeshWithGround(Ground ground, int tileIndex, string[] options); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |