Contents, API Reference, Interfaces, iMesh, setTerrainCallBack
iMesh::setTerrainCallBack()
Description
Supplies a callback object to be used by PathEngine for looking up height detail
at points in the specified terrain layer on this mesh.
Syntax
void setTerrainCallBack(int32_t terrainLayer, iTerrainCallBack* callBack); |
Parameters
| terrainLayer | |
The terrain layer for which this callback should be used.
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| callBack | |
The callback object. This pointer must remain valid for the lifetime of this mesh.
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Remarks
Terrain callbacks must be set before any preprocess generation is performed on a mesh.
The terrain layer index passed in must be in the range
terrainLayer >= 0 && terrainLayer < numberOfSectionsPresentInMesh,
(where numberOfSectionsPresentInMesh can be determined by calling
iMesh::getNumberOfSections()).
See Working with Terrain for details about the terrain
callback mechanism.
C# Mapping
void setTerrainCallBack(int terrainLayer, TerrainCallBack callBack); |
Java Mapping
void setTerrainCallBack(int terrainLayer, TerrainCallBack callBack);
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