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Construct an agent from obstacle information stored with the mesh.
std::unique_ptr<iAgent> retrieveNamedObstacle(const char* id) const |
id |
Content ID for the fixed obstacle to retrieve. This pointer is not retained after the method exits and may subsequently be safely deleted. |
Retrieving a fixed obstacle does not remove the fixed obstacle from the set of fixed obstacles stored with a mesh.
Agent retrieveNamedObstacle(string id); |
Agent retrieveNamedObstacle(String id); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |