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Used to explicitly setup bridging geometry between edge to edge connection markers.
This can be useful where it is desirable for a custom editor to explicitly manage these edge to edge connections,
and is required when calling
void makeEdgeConnection(int32_t connectingEdgeOnThis, iContentChunkInstance& targetInstance, int32_t connectingEdgeOnTarget) const; |
connectingEdgeOnThis |
The index of the connecting edge (in this instance) to be matched at one side of the bridge geometry. (Must be non-negative and less than the value returned by | ||
targetInstance |
The content chunk instance for the other side of the connection.
(Can be this instance.) | ||
connectingEdgeOnTarget |
The index of the connecting edge (in the target instance) to be matched at the other side of the bridge geometry. (Must be non-negative and less than the value returned by |
The calling application must first ensure that the edges can be connected,
by calling
It is an error to call this method for a pair of edges that cannot be connected.
Face attributes for the bridging faces are copied from the face just inside connectingEdgeOnThis.
void makeEdgeConnection(int connectingEdgeOnThis, ContentChunkInstance targetInstance, int connectingEdgeOnTarget); |
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |