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Demonstrates a double buffering technique, based on PathEngine's 'preprocessed obstacle sets' mechanism, for fast pathfinding and collision against large numbers of 'semi-dynamic' obstacles.
This documentation relates to the 'SemiDynamicObstacles' example included with the PathEngine SDK.
Please refer to:
(Further discussion of run time obstacle management can also be found here.)
Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEngine | next: |